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Stypeland

What is StypeLand?

Our technology seamlessly integrates with the most popular rendering engines on the market, and to provide their clients with even more flexibility, stYpe has developed their own plugin for the Unreal Engine, called StypeLand.

Not only does the plugin offer clients a familiar user interface like that of Unreal Engine all while supporting all of Unreal’s own features, but it also includes its own highly precise chroma keyer software called GreenKiller. This allows for the creation of an entire virtual reality within Unreal Engine without requiring external chroma keying.

GreenKiller

Looking for a powerful and efficient chroma keying solution to take your production to the next level?

Our GreenKiller plugin, is a chroma keying solution for virtual production and it is one of the main functionalities of StypeLand based on the Unreal engine. It offers exceptional performance in differentiating subtle color nuances on a cyclorama, allowing it to preserve and bring real shadows over to your VirtualReality set.

GreenKiller is a software based chroma keyer totally integrated in StypeLand, so no need for additional hardware parts for its use.

Even with rudimentary green screens and simple lighting, GreenKiller can deliver outstanding results, including real reflections, hair, liquids, and depth-of-field effects.

With GreenKiller, you can transform your green screen into anything you like, making your competitors green with envy. Whether you’re producing a film, a TV show, or any other type of media, our advanced chroma keying solutions can help you achieve outstanding results that engage and captivate your audience. 

StypeLand XR

StypeLand XR plugin is another solution developed by stYpe, specifically designed for XR.

This plugin enables the mapping of graphics into LED panels for XR volumes and allows for set extension thanks to the precision of stYpe’s tracking and color correction of StypeLand XR.

As a result of all these cutting-edge tools and technologies, stYpe has quickly become a popular and reliable company in the virtual production market, providing unmatched quality in both technology and services.

Color Calibration

Color calibration is the process of adjusting the colors displayed on a screen to ensure they are accurate and consistent across different devices. This is important for ensuring that images and videos are displayed correctly and look the way they were intended to.

In the context of LED walls, calibration is particularly important because LED walls often have visible seams or edges where individual panels meet. By calibrating the colors of each panel, it’s possible to make these edges less noticeable and create a more seamless overall image.

Check out our color calibration at work in the picture below!

raw_bez_kalibracije_traka-lijevo raw_kalibracija_traka-desno

Using Set Extension

This feature lets you define surfaces inside your virtual environment where you want to see the camera’s clean feed without adding virtual content. 

Outside of that area, virtual content will be visible. 

This feature is mainly used in combination with StypeLand XR, but it can be also used when running a simple AR scene.

setextension_bez_kalibracije_traka-lijevo setextension_kalibracija_traka-desno

Shadow Catcher

Shadow Catcher feature is an easy way to add virtual shadows from virtual objects into the scene. Shadow Catcher feature works best when using directional lights.

Reflection Catcher

Reflection Catcher feature is an easy way to add virtual reflections from virtual objects into the scene. Reflection Catcher feature works best when using directional lights.