Image Based Lighting (IBL) by stYpe delivers natural, photorealistic lighting for AR, VR, and XR production. It captures the real-world lighting conditions of a scene and applies them to virtual elements. As a result, graphics, props, and environments look consistent with the physical set.

Why Use Image Based Lighting?
In virtual production, one of the biggest challenges is ensuring that digital elements match the real environment. Broadcasters use IBL to record live lighting data and feed it into the rendering engine. Therefore, AR graphics cast shadows, reflect light, and blend naturally with the set. In addition, IBL reduces post-production work because much of the lighting realism is achieved during the shoot.
- Photorealistic integration: graphics and props match the actual studio lighting
- Dynamic updates: lighting data adapts in real time as the environment changes
- Cross-engine support: integrates with StypeLand for Unreal Engine and other real-time renderers
- Production ready: proven in live broadcast, film sets, and XR stages
- Time saving: less cleanup required in post-production
Broadcasters and filmmakers already rely on IBL to achieve realism in live production. For example, sports shows use IBL so AR player graphics appear as if lit by stadium lights. Entertainment productions use it to extend virtual stages that look natural beside real performers. Furthermore, when paired with RedSpy camera tracking and Follower talent tracking, IBL ensures every tracked element looks like it belongs in the scene.

A Smarter Way to Light Virtual Sets
With IBL, directors and VFX teams gain a tool that delivers realism without slowing down workflows. Therefore, image based lighting for virtual production is not just a visual effect, it is a practical solution for creating consistent, lifelike integration between real and digital environments.