THE BIG CHANGE
For years, StypeLand has lived as a plugin inside Unreal Engine. Saturn flips that architecture, letting Unreal Engine, Unity, Godot, and NVIDIA Gaussian Splatting run as inputs within StypeLand Saturn instead.
StypeLand Saturn is built for native support across major render engines and formats, including:
ONE ENVIRONMENT
Saturn brings real-time compositing and GreenKiller keying into a single environment, alongside every core capability StypeLand is already known for.
StypeLand Saturn unifies the core of your production workflow, including:
BUILT TO EXTEND
The new Saturn SDK makes integrations more open and accessible than ever, giving developers direct access to build on top of the platform.
StypeLand Saturn is built to extend, with support for:
CONTROL, SIMPLIFIED
Saturn’s interface is significantly more intuitive, and lives as a tool inside StypeCentral, stYpe’s one-stop hub for VR, XR, AR, and production graphics control.
Adjust settings on the fly, without ever opening the Unreal Editor.
StypeCentral brings together control for:
MORE THAN A COMPOSITOR
StypeLand Saturn goes beyond compositing, extending into a full production control layer.
It creates graphic overlays and handles video and audio switching and mixing, redefining how end-to-end virtual production gets done.
StypeLand Saturn handles: